The West Marches of Game Den

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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First Adventure
Becoming Planewalkers

Characters Included

-Todd
-Sam
Blake
Vadimir
Sinsoras
Rorgarr Stonerock
Rogonn Stonerock
Random?
Lorixi

What Happened?

We are offering player inspiration for the next session for anyone that is willing to post the happenings of the first session from the point of view of their character. If you’d like, you can either message me on here to do so, or I can help you post it via conversation on our Discord.

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Faring Rises
Tyler's party part 1

This is the story of Faring, a small humble town that was cursed to a terrible fate that a brave group of courageous heroes stopped in the course of one singular night. That fateful morning for Faring began horrendously. A fair maiden left standing on an outcropping looking out into the ocean; her precious fiance weeks late from his brave fishing trip, a final effort for the cursed town and it’s dwindling food supplies. A vulture above cawed ominously off in the distance as the woman let one final tear fall before she rose from the rock that had become her only comfort these weeks.

In the town the Mayor watched from his window, observing as the children played with the only ball left in town, the rest taken by the storms that plagued the town due to the terrible curse. In his mind he remembered something his father had told him long ago, “This town is cursed, and one day, The Sahagans will sink our ships and come for the villagers. Pray that that day does not happen in your lifetime.” His eyes drifted upwards to the ocean, and saw the light of day stretch across the grey skies, not allowing even a single shred of hope to come across the town. “How can this day get worse?” He thought to himself, only to have the door flung open with word that another house had been blown down due to the high winds of the night. The day proceeded onward, and with every hour a new dreadful event unfolded for the town. “Yet,” the mayor thought. “The curse hasn’t gotten to us yet.” That is, until those hours that signaled twilight, when a cry of panic reverberated throughout the town. A body had been discovered on the shore, covered in seaweed, and was discovered to be one of the sailors from the missing vessel. By the time the mayor had made it down there to see who it was however, the rest of the crew had made it to shore, in the same seaweed covered delivery. The mayor rushed off to collect the loved ones of the now dead, but from the woods that surround the gloom filled town, stepped out four strangers.

The first to move into action was a half-drow, strange I know, but this fact is not a lie. Without a care for his social standing, he waltzed into the crowd to discover the cause of the commotion, caring not for his own well being, but for that of complete strangers. Stricken by his kindness the townspeople retreated instantly, but soon found comfort in his calming words. The second, a gnome, went to the bodies to see if any could be saved, but alas, her lateness brought a tear to the noble hero. The third was a Tiefling, a strange group of people I know, but she began a very thorough investigation into what had happened, and while seemingly young, she was surprisingly well grown up for her appearance. The final, a noble cleric, could not bring himself to be seen shedding tears in front of these tragedy ridden people, and instead stood vigil over the group.

As the mayor returned with the sobbing loved ones, one of them cried out in a panic, the maiden whose long nights involved waiting on an alcove into the sea, and rushed to her dead fiance’s dead body, the first to have been washed ashore. The group of heroes gave their condolences as the Tiefling questioned the mayor of what had happened. Unfortunately, the mayor had his own questions, which blinded him to the divine light that radiated from these people. Fortunately, he didn’t remain blind for long. The corpses were brought to the inn, where they were set up for a ceremonial vigil, a tradition of the town as the sea was a fickle being to the town due to the long standing Sahagan Curse, and would sometimes beckon the dead back to her only to spit them out the next day. The guards that were there for the vigil however, did not welcome the aid of the party, a mistake they would soon regret. As the middle of the night approached, a woman’s panicked cry could be heard, and as the town awoke, the found that all who had stood vigil, and those who stayed with their loved ones, had drowned in the middle of a wet town.

The investigation was hasty at best for the adventurers, and nearly half the town fell to the same fate, some even in front of the noble group. “The curse has come,” exclaimed some of the town, and after the Tiefling thoroughly questioned the mayor, the party walked, courageously, right into the ocean, not a care for their own safety. Unfortunately, I cannot tell you what happened in the sea, for the only ones to know would have been that brave party, but according to the people, as the sun rose the next day, they came back, blood dripping off their equipment along with the sea water, with the dead corpses of multiple Sahagans, as well as as the head of the witch who had originally put the curse on the town a thousand years ago.

“The curse is broken!” they all exclaimed, victoriously.

Now, I cannot say if there was a curse on the town or not, but that very day the second ship the town had had returned, perfectly safe, with a large supply of food and furs, saving the town from their immediate crisis, and the mayor claims that he has made bold business arrangements with his neighbors, which should, and I quote, “Put Faring on the map, where it belongs!”

Now, I know that it isn’t as exciting of a story as even I hoped, but I only bring the known facts to you, and unfortunately, no one that is alive today saw the party even lift a single finger for combat, so I cannot even guess what they are capable of!

-The tale of the Cursed town of Faring and the latest story from the greatest disappointment of the bards guild, Filiopan

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Faring the true story
the village that almost wasn't

(Note found pinned to a bard discovered curled in a fetal position at the back of the stables gibbering like a lunatic )

Faring was a dirty stinky town I mean who can live with that fish smell all the time.

This town was so small that even their map didn’t have it listed. We came in at a very opportune time (or so Alfred tells me) as they had just discovered another body washed up on shore (Penny tells me this happens a lot in fishing villages and she’s real smart about that kind of stuff). Alfred and penny don’t get along and rarely agree on anything but I like them cause they can both be helpful when they stop arguing long enough for me to think. Any way I discovered that the body had been to the deepest parts of the ocean but know one knew how that could be and they kept talking about this silly curse thing(surprisingly Alfred and Penny both agreed with me that the curse was silly and they both know a lot about curses Alfred used to be a necromancer). During the night the corpse rose up and killed its fiancée which was very weird(Penny who spent some time as a ghost says they usually don’t go after Loved ones, I don’t know if I believe her as she killed her whole family off). We followed the corpse out to the shore where nature boy proved useful for once and discovered some tracks.

We followed the tracks for a ways and they led us to a saughin scouting party. Vadimir is really good at making things talk before we dispatched the Fish people we gathered intel about a Sea Hag in the area(I bet she has some nifty stuff we could take) so we made our way to this underwater cave(Have you ever tried breathing underwater it’s really hard) and there we found the hag she must a thought something was awful funny cause she spent most the fight lying on the ground giggling while we finished of her minions.

Anyway the town thought it was real cool that we lifted the curse and we are welcome back anytime but I was really hoping to make more friends but apparently Fishermen aren’t that friendly. Narly was so impressed he gave me nifty Tome to hold my spells in. Ohh yeah and he reminded me I’m not supposed to talk about him or Alfred or penny so you better forget I mentioned them cool Thanks

So that’s what really happened in Faring and I hope that bard appreciates the fact that I didn’t listen to Alfred and set him on fire although i’m sure he’ll never forget those voices I left him with. Playing with bards can be so much fun..

Yours Truly
Random “The Greatest”

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